Page 1 of 1

Lazy updating of the full screen seekbar

PostPosted: Mon Feb 27, 2017 12:15 am
by j7n
I have recently updated to SMPlayer v17.2.0.8426 from 7318 in order to make most Youtube videos work again. I have the following problem: The seek bar that is displayed at the bottom in full screen mode does not immediately reflect the current position anymore after seeking. I need to move the mouse away to have the bar disappear and bring it up again.

I've tried a clean install of the portable edition. Here the bar would update more readily whenever the tool tip with the time would redraw. If I didn't move my mouse, then the current time wouldn't update either. When I switched to skinnable GUI and Modern skin, the tool tip would no longer redraw instantly (it shows after a delay as in most software) and the problem was in full effect again.

I use WinXP 32-bit, with nvidia video adapter. Problem occurs with any output method. Tried mpv/default and mplayer/gl.

Also, how is the "updating of youtube code" now handled? That function is gone now. Some videos that didn't work before seem to work again with MPlayer without requiring for me to download and use youtube-dl (which has the size of a whole media player, lol).

Re: Lazy updating of the full screen seekbar

PostPosted: Wed Mar 08, 2017 11:15 am
by j7n
Flaw still present in 17.3 (the version number is confusing...). But I configured the player to hide the floating control in 100 ms without animation, when mouse leaves bottom of the screen. Then it is a matter of flicking the mouse up and down quickly to make the seek bar update.

The reason why this seemed important to me is because I sometimes seek repeatedly in small steps until I see the position of interest.

Re: Lazy updating of the full screen seekbar

PostPosted: Wed Mar 08, 2017 7:31 pm
by rvm
I can't reproduce this problem in my computer. Does it still happen if you select a different video ouput in preferences -> general -> video?

Re: Lazy updating of the full screen seekbar

PostPosted: Thu Mar 09, 2017 8:59 am
by j7n
I tried default (seems to be GL on my computer), opengl, direct3d, direct3d_shaders, opengl-hq - with no difference. The time display in fullscreen doesn't count up like it did before. It works fine on the main window not in fullscreen.